helpful list of animation types to use with core animation’s basic animations.
This is my own variation on the nuzlocke challenges. I find the fainting rule to be ridiculous if you actually want to have fun or finish the game in a reasonable amount of time. Sooo, this challenge is for all you who “catch em all” whenever you play. Try this method to reinvigorate the game for yourself.
1. The player may only catch the first Pokémon encountered in each area, and none else.
2. If the pokemon encountered would be a duplicate, may not catch it but the next one encountered. Capturing duplicates not allowed.
3. May not “grind up” a pokemon captured far below the team’s level.
Give every pokemon a nickname! no fainting rules! play the rest as normal!
I’ve been playing minecraft on two monitors for a few months now. A few days ago the game client started to crash every time I opened the inventory or menu. It said “Saving Chunks” and then black-screened. After days of troubleshooting, I checked out the console (duh, right?). The error on every crash was:
I tried installing java again… etc. etc. Finally I found a very helpful post that java doesn’t draw right on your second screen. I’ve been using mine craft on the second screen! Moving the game onto OS X’s main screen fixed the crash.
Summary: If you have a mac and two screens, and mine craft is crashing with “saving chunks” or “java.lang.nullpointerexception”, then just move minecraft onto the main screen. It will work.
Using WoW on a notebook? Want it fullscreen on that lovely second screen? Here’s how. First, make sure the displays are side by side, not above and below (you do this by dragging their graphic in the displays config). Now click and drag the little menu bar graphic from the notebook (smaller screen) onto the larger monitor in the config window.
It all moved right? Almost there. In WoW, in video settings, choose the second display as the main for the game. Now you can cmd-m and get a nice fullscreen game.
thanks for the tip, John!
When you work with multiple monitors, sometimes a window will spawn or move inaccessibly offscreen, like onto a monitor that is plugged in but off/broken/in-use-by-something-else. If you’re in gnome there’s an easy way to grab the sucker and bring it into view.
alt-spacebar, then press m
This will attach the window to the mouse cursor so you can move it. Just move the mouse until the window is in view. Voila.
This website has heaps of fantastic photoshop tutorials. They got me going when I started making games. The tutorials are short and effective, with lots of premium content available if you feel like joining up.
Maya’s custom shelves sure are handy. Want on of your own? In OSX it’s a little trickier than the manual makes it sound to add menu items to the shelf. Here’s a rundown:
- Menu Items: hold control and shift and click the menu item you want to add. But this is tricky! You have to be holding control & shift together before even opening the menus at all. if you press them after and then click an item, it won’t work.
- Toolbar Items: middle click drag onto the bar
You can rearrange items with the middle mouse click drag as well.